Chromatic Aberration in One Minute
A 60-second shader explainer that moves from striking game footage to RGB-offset diagrams and back to an applied comparison.
By @Acerola_t for Acerola_tRuns 01:00

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Why it works
The effect is visible in the first frame, then a simple RGB-circle diagram at 0:07.5–0:15.3 makes the optical mechanism legible before the 0:17.3–0:30.4 build steps. Fixed-framing variations and a warm-versus-monochrome comparison at 0:42.9–0:52.2 show what the shader changes; the most-replayed segment falls at 0:45.6–0:46.2. The 14-shot structure is reusable for other visual techniques because each technical noun gets a corresponding image.
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Tagged reshadeverticalshader tutorialtechnical explainergame footagergb diagramvoiceoverbefore and after







