Fomo Trading Interface Spec Ad
A 20-second, music-led product spot that moves from a glossy phone hook through desktop and mobile UI proof to a quiet logo finish.
By @Sevas_ae for fomoSource onlineOriginal post ↗
Copies get_blueprint("REF-4670") for Claude. Connect Claude
Why it works
A diagonal phone rush against near-black creates motion before the first copy at about 2.25 seconds, while the unfinished promise draws viewers into the reveal. Four different product views from 5.0 to 15.9 seconds progress from desktop scope to a concrete mobile action, and the pale logo card holds for 3.8 seconds after the dense UI montage.
Blueprint
The first 2 of 15 plates are open. Claude reads the same plates over MCP.
Plate 01
The format in one breath
A silent, premium product spot starts with a phone rushing out of black, pauses on a two-word benefit promise, then shows progressively more useful views of a trading interface before a clean logo finish. Its engine is a move from mystery to product proof: hardware glamour, desktop breadth, social/proof detail, a single metric, then the mobile action.
Why it works
- The first 2 seconds spend motion on a bright angled phone against near-black, creating a visual pattern interrupt before the copy appears around 2.25 s.
- The middle covers four distinct proof views from 5.0–15.9 s: desktop, ranked activity, result card and mobile action. Each cut reveals a new capability rather than repeating a beauty shot.
- A lilac logo end card at 15.9–19.7 s contrasts with the dark UI and gives the brand almost four seconds of clear recall.
Plate 02
Format card
| Platform · aspect · length | X · 1280×720, 16:9 · 19.7 s · 30 fps |
| Pace | 6 measured shots, 5 cuts, 15.2 cuts/min; mean 3.29 s, range 1.77–4.97 s. Continuous camera and type motion occur within shots; the automatic step count of zero misses those moves. |
| Script | No verified spoken words. Minimal centre text in the opening, then labels and figures within the product UI. |
| Voice | None. The music tag in the transcript is a speech-recognition error. |
| On screen | 1 opening phone/type sequence · 1 desktop device · 1 close UI detail · 1 metric card · 1 mobile action · 1 logo card |
| Captions | No subtitles. Brief white sans-serif promise text, then native UI labels. |
| Sound | Music-led, roughly 129 BPM (low-confidence estimate); louder accents on about 60% of cuts (inferred effects or beat hits). −13.0 LUFS integrated. |
| Structure | Six beats; first product-wide proof at 5.0 s, most concrete action at 11.4 s, brand payoff from 15.9 s. |
Tools you'll need: Blender for 3D · screen recordings of the product · Remotion for motion graphics · a licensed or generated music track · Claude alone: partly
Frame sheets
Frame by frame
Stills taken at measured moments, each labelled with its time. Claude gets the same sheets over MCP.
Every frame sheet is Pro
The hook sheet is open. Pro adds the shots sheet, the same ones Claude reads over MCP.
Shots1 sheet
one frame per shot
The rest of the blueprint is Pro
Plates 03 to 15 and the recipe: the timed shots, type and sound specs, and a prompt Claude can run.
Open the full blueprintPro is $16 a month or $120 a year.
- 03The hook, frame by frame (first 3 seconds)
- 04Structure (beat sheet)
- 05Shot grammar
- 06Visual style guide
- 07Voice and delivery
- 08Sound design
- 09Packaging
- 10Script template
- 11Production plan
- 12Prompts
- 13Edit recipe
- 14QA checklist
- 15Make it yours
- Recipe: the runnable prompt
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Tagged after effectsblenderopus 5.5product admotion designdark ui3d phoneinterface animation