A Tiny Game Introduces Claude's Developer Home
A continuous capture of a pixel-art web game turns a developer-site announcement into a small interactive discovery.
By @ClaudeDevs for ClaudeSource onlineOriginal post ↗
Copies get_blueprint("REF-3037") for Claude. Connect Claude
Why it works
A giant dot-built title, tiny avatar and single start control establish the game invitation before the in-shot handoff at about 2.25–3.67 s. One continuous 1,800-frame capture turns the measured card windows at 8.5, 12.25, 15.75 and 23.75 s into discoveries inside the same world; the near-black palette gives each small spark and pale card unusual contrast.
Blueprint
The first 2 of 15 plates are open. Claude reads the same plates over MCP.
Plate 01
The format in one breath
(inferred) A tiny playable world makes a product announcement feel like a discovery: one button, a short traverse, sparse rewards and a quiet payoff. The engine is a single continuous game capture whose little character and landscape move while the camera frame stays fixed.
Why it works (inferred)
- The opening sheet puts an oversized dotted title above one small character and one start control; the invitation is readable before gameplay.
- Shot 1 has zero cuts across 1,800 frames (plate 4), so each card feels found in the same world.
- The measured card windows at 8.5, 12.25, 15.75 and 23.75 s (plate 6) renew attention without a feature list; the last image fades from frame 1774 (plate 5).
Plate 02
Format card
| Platform · aspect · length | X · 16:9 · 30.00 s · source 1280×720 · 60 fps |
| Pace | One 30 s shot; zero cuts; movement and overlays change inside it |
| Script | Picture-led · no reliable spoken words; short in-world lines and character actions set the timing |
| Voice | None; don't build from the low-confidence v1 transcript |
| On screen | One captured 2D web game: menu, traverse, discoveries, closing card |
| Type | Three measured cap levels: 126, 17–21, 10–11 px at 1080p (plate 6); enlarge readable copy for phones |
| Sound | Quiet tonal bed, no steady pulse; cue-led accents; reference −19.1 LUFS (plate 8) |
| Structure | Five beats; reward cards during play; payoff card from 23.75 s, then fade |
Tools you'll need: screen recordings of the product · a licensed or generated music track · Claude alone: partly
Frame sheets
Frame by frame
Stills taken at measured moments, each labelled with its time. Claude gets the same sheets over MCP.
Every frame sheet is Pro
The hook sheet is open. Pro adds the shots and timeline sheets, the same ones Claude reads over MCP.
Shots1 sheet
one frame per shot
Timeline3 sheets
the whole film at fixed steps
The rest of the blueprint is Pro
Plates 03 to 15 and the recipe: the timed shots, type and sound specs, and a prompt Claude can run.
Open the full blueprintPro is $16 a month or $120 a year.
- 03The hook, frame by frame (first 3 seconds)
- 04Structure (beat sheet)
- 05Shot grammar
- 06Visual style guide
- 07Voice and delivery
- 08Sound design
- 09Packaging
- 10Script template
- 11Production plan
- 12Prompts
- 13Edit recipe
- 14QA checklist
- 15Make it yours
- Recipe: the runnable prompt
Films like this
Tagged screen recordingpixel artweb gameinteractivedark uidot matrixside scrollereaster egg





